Soul`Forge:
One of the most astounding abilities of the Ardenoth is to develope and perfect on their own abilities without the aid of guild masters, or any form of formal training. They go about this by concentrating on an ability they would desire to have and attempt to practice it, or put it to use.
G.M.:
IF a player attempt to Soul Forge, have him or her write down the ability and then attempt it. Only one attempt can be made to develope this ability and the chance is quite slim (the player must roll 00).
Soul Forge can be used but one time per 24 hours, and will take 3 hours of undisturbed meditation before attempting it (at the end of the 3 hours the dice-roll will be checked for).
If a specific ability is not had, or in other words if 00 is not rolled, that ability can NEVER be checked for again.
The player can make up ANY ability he or she wishes, but must keep a list of attempted abilities so as not to try the same one twice. These cannot be outlandish powers.
These abilities would include something like: Trasnformation to Bat, Transformation to fog, Molecular shift (walk through a surface), Flying, Summon Undead Slave, Speed Run (x2 to x5 running ability for short durations), Sense Undead, Sense danger, Sacrifice (as the healer's ability), etc. The abilities just given as an example were actual abilities sought out and gained over the testing stages of this game. They can be any desired power that the player can concieve of, but not an ability or power that would dominate and ruin the flow of the game. Keep these abilities on a moderate, more modest, level (G.M.: They may increase in potency and power as the Ardenoth gains levels).
Next step: Naming your character